
SQUARE ENIX
Client
Square Enix
Studio
Compadre
Role
Design, Motion, Visual Identity
A social-first launch campaign designed to extend Life is Strange into new territory Created with Compadre for Square Enix, the work was built to reach beyond the existing fan base: opening the franchise to adjacent gaming audiences and viewers drawn to suspense and mystery. The outcome was Two Moons Rising, a custom live format that turned gameplay into an immersive shared experience, bringing the world of Double Exposure closer to culture.
Creative Director
Deanna Brown
Producer
Tucker Rhodes
Designer
Felipe Picazo, Sally Choi, Claudia Celio, Sunny Xinyu
SQUARE ENIX
Client
Square Enix
Studio
Compadre
Role
Design, Motion, Visual Identity
A social-first launch campaign designed to extend Life is Strange into new territory Created with Compadre for Square Enix, the work was built to reach beyond the existing fan base: opening the franchise to adjacent gaming audiences and viewers drawn to suspense and mystery. The outcome was Two Moons Rising, a custom live format that turned gameplay into an immersive shared experience, bringing the world of Double Exposure closer to culture.
Creative Director
Deanna Brown
Producer
Tucker Rhodes
Designer
Felipe Picazo, Sally Choi, Claudia Celio, Sunny Xinyu












