SQUARE ENIX

Client

Square Enix

Studio

Compadre

Role

Design, Motion, Visual Identity

A social-first launch campaign designed to extend Life is Strange into new territory Created with Compadre for Square Enix, the work was built to reach beyond the existing fan base: opening the franchise to adjacent gaming audiences and viewers drawn to suspense and mystery. The outcome was Two Moons Rising, a custom live format that turned gameplay into an immersive shared experience, bringing the world of Double Exposure closer to culture.

Creative Director

Deanna Brown

Producer

Tucker Rhodes 

Designer

Felipe Picazo, Sally Choi, Claudia Celio, Sunny Xinyu

SQUARE ENIX

Client

Square Enix

Studio

Compadre

Role

Design, Motion, Visual Identity

A social-first launch campaign designed to extend Life is Strange into new territory Created with Compadre for Square Enix, the work was built to reach beyond the existing fan base: opening the franchise to adjacent gaming audiences and viewers drawn to suspense and mystery. The outcome was Two Moons Rising, a custom live format that turned gameplay into an immersive shared experience, bringing the world of Double Exposure closer to culture.

Creative Director

Deanna Brown

Producer

Tucker Rhodes 

Designer

Felipe Picazo, Sally Choi, Claudia Celio, Sunny Xinyu